![]() The one setback to Spec Ops beauty is that it makes you want to explore more, which is disheartening given the games major linearity.Īs with all shooters these days, Spec Ops: The Line does have a multiplayer component, but as I said, story is the major draw to this game. The grand architecture of this once magnificent city is a fun setting as you traverse through skyscrapers, sand-submerged buildings, and even open area sandstorms that spring out of no where, severely limiting your visibility. Despite the desert locale of Dubai, Spec Ops refrains from the traditional "brown military shooter." Instead, the game relies on a vibrant pallete of reds, purples, blues, golds, and greens. Last but not least, Spec Ops is a visual spectacle. Executions performed to enemies get more gory and Walker increasingly violent to the point where he's just shouting obsenities in each encounter. The transformation and digression of your crew is also visible through the very actions you perform throughout the game. At times, the vocals are lost to the soundtrack or other background noise, but this is easily fixed with subtitles or adjusting the volumes. The rock music of the early game, similar to something you'd hear in Vietnam, quickly fades into somber acoustic melodies as the Delta crew begins to lose control of the situation and their sanity. Gameplay and narrative is aided by a marvelous soundtrack that serves as more than just background music to the game. Unlike most games where your squad is just there for look, Lugo and Adams deserve an award for their intelligence and capability. I can't even count the amount of times they saved my ass when I got pinned down or caught in the open in the middle of gunfire. Issuing orders to your squadmates is surprisingly easy with just the touch of a button, and they are surprisingly good at what they do. Run and cover is smooth for the most part as Walker will effortlessly slide to the next barricade without the need for you to tell him so. These, of course, are just me nitpicking an otherwise solid gameplay experience. If I were to be in full sprint and attempt to vault over the next cover, if I pressed it too early I'd stop completely and attempt a melee attack, even if no one was near me. Another questionable decision was having vault be the same button as the melee attack. Instead of rolling away, I'd have to get out of cover and sprint to the next one, often leading to me getting gunned down along the way. ![]() Oftentimes, I'd be safe behind cover only to have an enemy toss a grenade to where I was. There were some questionable gameplay decisions, like the inability to roll or dodge. It's nothing spectacular, but it gets the job done - for the most part. Along the way you will pick up several different types of weapons that are all similar to those found in other shooters. It's your typical third-person squad shooter where you travel through linear corridors, ducking behind cover and popping up to shoot dozens of enemies. As I said, Spec Ops has fairly standard gameplay.
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